<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Territory Devlog - itch.io</title><link>https://sergstudio.itch.io/territory</link><item><guid>https://sergstudio.itch.io/territory/devlog/1576460/click-reliability-ship-wake-effects-v043</guid><title>Click Reliability &amp; Ship Wake Effects (v0.4.3)</title><link>https://sergstudio.itch.io/territory/devlog/1576460/click-reliability-ship-wake-effects-v043</link><pubDate>Mon, 06 Jul 2026 15:11:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update fixes a frustrating input issue where attack and ship commands sometimes failed to register — especially when your mouse moved even a tiny bit during the click. Clicks are now much more...</p>]]></description></item><item><guid>https://sergstudio.itch.io/territory/devlog/1576206/smooth-map-labels-render-optimizations-v041</guid><title>Smooth Map Labels &amp; Render Optimizations (v0.4.1)</title><link>https://sergstudio.itch.io/territory/devlog/1576206/smooth-map-labels-render-optimizations-v041</link><pubDate>Mon, 06 Jul 2026 10:00:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update brings a big batch of improvements under the hood that make the game feel sharper and more responsive. Territory name labels now follow the map much more smoothly. When you pan the camera,...</p>]]></description></item><item><guid>https://sergstudio.itch.io/territory/devlog/1575819/performance-boost-bot-refactoring-v030</guid><title>Performance Boost &amp; Bot Refactoring (v0.3.0)</title><link>https://sergstudio.itch.io/territory/devlog/1575819/performance-boost-bot-refactoring-v030</link><pubDate>Sun, 05 Jul 2026 22:57:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update brings a significant performance improvement to the game. The internal systems have been restructured so that computer opponent processing no longer blocks the economic cycle. Matches now...</p>]]></description></item><item><guid>https://sergstudio.itch.io/territory/devlog/1574027/ghost-territory-visual-glitch-follow-up-fix</guid><title>Ghost Territory Visual Glitch — Follow-Up Fix</title><link>https://sergstudio.itch.io/territory/devlog/1574027/ghost-territory-visual-glitch-follow-up-fix</link><pubDate>Sat, 04 Jul 2026 07:54:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The ghost territory bug reported earlier wasn&#039;t fully gone — under certain conditions, eliminated players&#039; territories still appeared on the map with wrong colors and missing borders. This happened...</p>]]></description></item><item><guid>https://sergstudio.itch.io/territory/devlog/1573602/ghost-territory-attack-block-glitch-fixed</guid><title>Ghost Territory &amp; Attack Block Glitch Fixed</title><link>https://sergstudio.itch.io/territory/devlog/1573602/ghost-territory-attack-block-glitch-fixed</link><pubDate>Fri, 03 Jul 2026 20:34:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a rare but annoying bug where enemy-colored territory would sometimes appear on the map but couldn&#039;t be attacked — clicking it showed a blocked icon instead. This happened when a player was fu...</p>]]></description></item><item><guid>https://sergstudio.itch.io/territory/devlog/1572757/smarter-bots-ui-fixes-faster-lobby</guid><title>Smarter Bots, UI Fixes &amp; Faster Lobby</title><link>https://sergstudio.itch.io/territory/devlog/1572757/smarter-bots-ui-fixes-faster-lobby</link><pubDate>Fri, 03 Jul 2026 01:20:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Bots got a significant brain upgrade this update. They no longer freeze when facing blocked attack paths — instead, they&#039;ll look for another way in. Their ship logic is also improved: bots now send...</p>]]></description></item><item><guid>https://sergstudio.itch.io/territory/devlog/1572340/combat-feedback-battle-readability-update</guid><title>Combat Feedback &amp; Battle Readability Update</title><link>https://sergstudio.itch.io/territory/devlog/1572340/combat-feedback-battle-readability-update</link><pubDate>Thu, 02 Jul 2026 16:30:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update makes combat feel much clearer in the moment. When you attack, the game now gives quick visual feedback right where you clicked, so it is easier to tell whether an attack is going through,...</p>]]></description></item><item><guid>https://sergstudio.itch.io/territory/devlog/1572065/new-diagnostics-menu-stability-fixes</guid><title>New Diagnostics Menu &amp; Stability Fixes</title><link>https://sergstudio.itch.io/territory/devlog/1572065/new-diagnostics-menu-stability-fixes</link><pubDate>Thu, 02 Jul 2026 10:35:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update focuses on making Territory more reliable and easier to troubleshoot when something feels off. The settings menu now includes a diagnostics screen, so players can quickly check useful info...</p>]]></description></item><item><guid>https://sergstudio.itch.io/territory/devlog/1571607/game-over-screen-fixes</guid><title>Game Over Screen Fixes</title><link>https://sergstudio.itch.io/territory/devlog/1571607/game-over-screen-fixes</link><pubDate>Wed, 01 Jul 2026 20:56:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update fixes several issues with the game over screen. The &quot;Keep Watching&quot; button now works correctly — clicking it properly resumes the game. Previously the map would freeze even though the si...</p>]]></description></item><item><guid>https://sergstudio.itch.io/territory/devlog/1571577/ui-polish-button-fixes</guid><title>UI Polish &amp; Button Fixes</title><link>https://sergstudio.itch.io/territory/devlog/1571577/ui-polish-button-fixes</link><pubDate>Wed, 01 Jul 2026 20:25:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update focuses on making the interface feel smoother and more reliable. The corner buttons — the main menu and the &quot;center on territory&quot; button — have been rebuilt to work correctly at any wi...</p>]]></description></item></channel></rss>