Territory
Every pixel is up for grabs
Territory is a strategy game about capturing territory — literally pixel by pixel. You start with a tiny patch of land and grow it into an empire. The map is different every time: continents, islands, oceans — all generated on the fly.
You're not alone. Up to 100 players fight over the map, split into 4 teams. The rest are bots, so there's always someone to fight.
Anonymous gameplay analytics are collected to improve balance, usability, and performance.
How it works
Your land earns you income. More land = more money. But bigger isn't always better — sprawling empires get inefficient, so smart expansion beats mindless growth.
Click on enemy or neutral territory to attack. Your attack has a budget — the more you spend, the faster it pushes. Attacks don't start at full speed: they ramp up over a couple seconds, so timing matters.
If someone attacks you, fight back. Counter-attacks boost your defense on that front and slow them down. Or just eat the loss and hit them somewhere else.
Got separated by water? Build ships. They sail across oceans and dump your troops on enemy shores. Now you're fighting on two fronts.
Controls
- Left click — quick attack on nearby territory
- Right click — choose attack type (land or naval)
- Mouse wheel — zoom in/out, drag to pan
- Slider — set how much of your budget to throw at the attack
| Updated | 29 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 3.5 out of 5 stars (2 total ratings) |
| Author | SergStudio |
| Genre | Strategy |
| Tags | conquest, expand, Minimalist, naval, pixel, Procedural Generation, Tactical, teams, territory |
| Average session | A few minutes |
| Languages | German, English, Spanish; Castilian, French, Japanese, Portuguese (Brazil), Russian, Chinese (Simplified) |
| Inputs | Mouse, Touchscreen, Smartphone, Stylus |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Development log
- Deeper Front Lines and Fairer Conquests (v0.11.4)29 days ago
- An Easier Way to Enter the Battle (v0.10.3)41 days ago
- Smoother Battles and Clearer Territory Labels (v0.6.14)42 days ago
- Smoother Battles and Clearer Map Labels (v0.6.12)42 days ago
- Performance Optimization & Smoother Combat (v0.6.10)46 days ago
- Smarter Attack Targeting & Reinforcement Fixes (v0.6.7)46 days ago
- Defense Deployment & Force Flow Fixes (v0.6.4)47 days ago
- Territory Capture Flash & Force Flow Effects (v0.6.1)47 days ago

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